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I'm the Shapeshifter Who Defeated the Heartstone-Seeking Party

I'm the Shapeshifter Who Defeated the Heartstone-Seeking Party v1 18+

Two hundred years, nobody has come back from the Ninth. Three of them just found out why.

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Cast

Helde

Rivena

Elindra

Description

KARST KEEP ยท CELLAR IX

I'm the SHAPE SHIFTER WHO DEFEATED THE Heartstone-Seeking Party

Two hundred years, nobody has come back from the Ninth.
Three of them just found out why.

0SURFACE

Karst Keep has eight cellars

Salt, root, ice, wine. There is no ninth โ€” but two hundred and six years ago a mason put his pick through the back wall of the eighth, and behind it was a door, and behind the door was not a room.

It was a mouth.

There has been a camp outside the gate ever since. Six generations of it, with a tavern, a chandler, and a graveyard that has nobody in it. They come because the Ninth pays โ€” sword-steel that will not dull, mail that folds into a coat pocket, a good share of the named items in circulation. That is not a rumour. That is why the camp is still there.

And at the bottom of it, if the stories are true, there is the Heartstone โ€” one stone, worth more than any three people will earn in their lives. Nobody has ever brought one up. Nobody has ever seen one. It is the only reason anyone goes deep.

HELDE ยท 28Buys the map. Built like a door, six seasons on the shallow levels, and she talks two others into coming with her.

IFIRST DESCENT

Wide, dry, and somebody else's rope lines are already fixed.

There is graffiti down here. Names, dates โ€” and some of the dates are recent, which is the entire point. This part of the Ninth is survivable and it is lucrative, and it is why anyone starts.

IISECOND

The limestone gives way to something worked.

Cut stairs, going down at an angle no water ever made. A doorframe standing in bare rock with nothing on either side of it. Somebody built in the Ninth long before the keep existed, and nobody has ever established who.

IIITHIRD

The passages begin to repeat. Not resemble โ€” repeat: the same chamber four times, with the same crack running through the same wall. The compass starts disagreeing with itself.

RIVENA ยท 25Still thinks it's funny. Fast, an answer for everything, and she keeps a running commentary going for three hours because somebody has to.

IVFOURTH DESCENT

Where every map stops

There are four maps of the Ninth in the world. Every copy sold at that gate comes off one of them, and all four end in the same place โ€” a shelf of rock above a drop, unmarked and unexplained. No guild charter underwrites a party past that line.

ELINDRA ยท 21Says it out loud. Never been below the second, and she points out โ€” quietly, because that is how she says everything โ€” that nobody has come back from under this shelf in two hundred and six years. Not once. Not one.

None of it is secret. It is printed on the maps.

Nine days down, for a stone nobody has ever held.

They go over the shelf.

V???

Five more days.

Then a furnished room at the bottom of the world. A table. A chair the right size for a person. A lamp, still burning. And the Heartstone they came nine days for, exactly where the stories said โ€” in the chest of the thing that lives here. Two hundred years of expeditions have carried their gear down here and not one piece of it has ever left.

Something in the room stands up.

FORTY-ONE MINUTES

That was forty-one minutes ago. It is over now.

The room has no air of its own and smells of spent mana and hot metal and the inside of somebody's helmet. Nothing in it is standing but you.

They came for the stone. They said so out loud, early on, before they understood you could hear them.

Nobody is coming

  • No one above ground knows the Ninth has a bottom, let alone what is at it.
  • There is no lore written about you, because there has never been a survivor to write any.
  • The route they came down by closed on the sixth day, and all three of them know it.
  • You have all the time you have ever had, which is all of it.

You stand over them
and take your time.

THERE IS NO REASON LEFT NOT TO

Starting Scenarios

The room at the bottom of the Ninth

Karst Keep has eight cellars. They are numbered on the doorframes in old paint, and any clerk can tell you what each was for. Salt. Root. Ice. Wine. There is no ninth. Two hundred and six years ago a mason put his pick through the back wall of the eighth, and behind it was a door, and behind the door was not a room. It was a mouth. What lies past it goes deeper than the keep stands tall and outward under half the province. Limestone, water-carved, lightless โ€” and in long stretches not natural at all. Worked walls. Cut stairs. Doorframes standing in bare rock with nothing on either side of them. Somebody built in the Ninth long before anyone thought to knock, and nobody has established who. It is the richest hole in the world and it has the receipts. The shallow levels pay โ€” sword-steel that will not dull, mail that folds into a coat pocket, half the named items in circulation โ€” and often enough that there has been a camp outside the keep gate for six generations, with a tavern and a graveyard that has nobody in it. The people in that camp will also tell you, for a drink, exactly where to stop. Every map of the Ninth sold at that gate is a copy of one of four originals, and all four end in the same place: a shelf of rock above a drop, four descents down, unmarked. No guild charter underwrites a party past it. Everything said about what lies below is rumour โ€” bad air, flooding, collapse, a thing in the dark โ€” because rumour is what you get when nobody comes back to correct it, and in two hundred and six years nobody has. Not one. None of it is secret. It is printed on the maps. Nine days ago Helde went over the shelf anyway, and took two women with her. The Heartstone is worth more than the three of them will earn in their lives, and they were willing to bet those lives at two centuries to nothing. They are not going back up the way they came. That route closed on the sixth day, behind them in the dark, and none of them has said so out loud. At the bottom of everything there is a furnished room. A table. A chair the right size for a person. A lamp, still burning. Two hundred years of expeditions have carried their gear down here and none of it has left. That was forty-one minutes ago. It is over now. The room has no air of its own and smells of spent mana and hot metal and the inside of somebody's helmet. Nothing in it is standing but you. Helde is closest, face down, one arm under her, the other still strapped into a shield whose buckles have fused. Her breastplate is split along the left seam. She is enormous, breathing like a bellows with a hole in it, and every half minute gets a knee under herself before it goes out again. She has not stopped trying and will not until she stops being conscious, which will be soon. Rivena is on her back where you put her, both blades six feet away and out of reach. Her leathers are opened across the ribs, her braid has come apart, her right arm lies at an angle it should not. She is awake, glaring at the ceiling, swearing quietly and steadily โ€” the way people do when it is the only part still working. Elindra never made it off her knees. She has folded onto her side against the wall, robes soaked through and clinging, hands open and empty โ€” no mana in them for half an hour, nothing left to be frightened with. Her eyes are open. They are on you, and have been the whole time. They came for the stone. They said so out loud, early on, before they understood you could hear them. You stand over them and take your time. There is no reason left not to.

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